SDL failed to create GL compatibility profile (whichProfile=0)! Pid 2816 != 2815, skipping destruction (fork without exec?)ĮRROR: ld.so: object '/home/watch/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. bin/bash: /home/watch/.steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/libtinfo.so.5: no version information available (required by /bin/bash) I know its a little messy but this is my server.Game update: AppID 4000 "Garry's Mod", ProcID 2813, IP 0.0.0.0:0ĮRROR: ld.so: object '/home/watch/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Srcds.exe -console -game tf -autoupdate +hostip 75.135.233.77 -ip 192.168.0.103 -secure +hostport 27015 +clientport 27005 +exec server.cfg +maxplayers 32 +sv_pure 1 +map mvm_rottenburg I thought I should add that I start my server using a batch file. Does anyone have any ideas on what could be causing this?
I have no problem reconnecting to the server and playing the next map but its annoying to have to reconnect every time and most people don't rejoin. this is the message that is displayed Disconnect: client left game (steam auth ticket has been canceled).
#Gmchosting steam auth ticket has been cancelled windows#
I have setup a TF2 MvM dedicated server on an old computer running windows XP the server seems to run good during game play but once the game is over and it loads a new map everyone on the server gets disconnected including me.